![]() Although I could understand what to do and where to go next, the game does an absolutely horrendous job of setting up a recognizable pace and making your next task obvious. This brings me to one of Escape 2 Africa's most obvious problems: its organizational structure. Most of the initial platforming elements are played out as you take control of Alex the Lion, though after only an hour or two you'll soon find yourself at the Watering Hole which also acts as a hub of sorts to different game environments and re-playable mini-games. The rough platforming elements serve as the game's hub, where you progress the "plot" and access all the different mini-games that spring up throughout. ![]() ![]() In case I haven't made it clear already, Escape is the kind of game that isn't broken by any stretch of the imagination but is so uninspired and dissatisfying that I simply can't glean any entertainment from it. ![]()
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